Breakdowns & Aftermath On The Walking Dead, Parts I & II

 

Part I:

“This place..is not what they say it is..”

-Michonne to Andrea

In the pre-credits scene of episode five of The Walking Dead, “Say the Word”, Milton (Dallas Roberts) hands Andrea (Laurie Holden) a cold drink at an outdoor town festival; Michonne (Danai Gurira) watches from afar, suspicious. Andrea presses the tight-lipped Milton for details of the evening’s festivities, to no avail. We cut to the Governor (David Morrissey) in his den, combing his daughter’s hair, her face unseen. As the brush rips into her scalp, she suddenly turns hostile; turning around, she is revealed to be a walker. Frustrated, the Governor forces a bag over her head to restrain her, softly declaring his love for his little girl.

Post-credits, the survivors are gathered in the cell block yard, as Maggie (Lauren Cohan) holds Lori’s (Sarah Wayne Callies) crying newborn baby girl. Hershel (Scott Wilson) pronounces the baby healthy, but in desperate need of formula. Carl (Chandler Riggs) holds his newborn sister and considers names for the baby girl; suggesting those of the dead survivors, he even offers that of his mother Lori. Rick Grimes (Andrew Lincoln) – glassy-eyed and unresponsive – suddenly grabs an axe and runs back into the cell block…

Daryl (Norman Reedus) and Maggie go on a supply run for the newborn; entering an abandoned nursery school, they find formula, bottles, and other provisions. Meanwhile, inside the cell block, Rick goes on vengeful rampage, mutilating all walkers in his path. Later, after a curt reply to soft-spoken Axel (Lew Temple) and Oscar (Vincent Ward), Glenn (Steven Yeun) reveals to Hershel his wish that they should have killed all the prisoners “on sight”.

In the Woodbury town center, while a smiling Governor, glass in hand, gathers the residents and raises a toast to the sacrifices and hard work that built the town, Michonne enters his office and snoops around. Fetching her katana, she finds an odd notebook full of names, but leaves before being caught. In an industrial area nearby, Michonne finds a cage full of walkers. She breaks the lock and empties the cage. Like Kurosawa’s Yojimbo, she smirks as she rips them to pieces, but is caught by the Governor’s men. Questioned privately by the Governor, she is uncooperative, and after holding her katana to the Governor’s throat, leaves calmly.

That afternoon, Milton and Merle (Michael Rooker) drive to a nearby location, and using a net, pull walkers from an underground pit. The Governor’s crew hold down the walkers as Merle removes their teeth. At the town party that evening, Michonne reveals her dark suspicions about Woodbury to Andrea. Describing the townspeople as prisoners unable to leave, she sets out. Andrea, staying put, is approached by the Governor, who invites her for a drink; they walk away, hand-in-hand.

In the inner cell block, Glenn locates a silent Rick, who pushes him away.  Prowling the dark, eerie cell block, Rick locates a butchered mess, who he surmises to be the remains of his deceased wife Lori. Seeing a bloated, well-fed walker nearby (presumably from eating you-know-who) he attacks and savagely kills it with his hunting knife…

As the Governor escorts Andrea to Woodbury’s evening festivities, a barbaric twist on old-time, bare-knuckle brawling: Merle and two of the Governor’s other muscled thugs duke it out in an arena, while chained (though toothless) walkers lunge at them from the side. Although the crowd cheers, Lori balks at the spectacle; the Governor waves it off, assuring her that it’s harmless.

The next day, Daryl lays a flower on an unmarked grave – Carol’s? (Melissa McBride) – while Rick remains in the cell block, still in shock. As the newborn’s crying reverberates through his head, he picks up a nearby ringing phone, answering “Hello?”

“Say the Word” was an overall exciting and well-paced episode, jump-cutting like an MTV video between the different storylines. With less of the usual fighting-their-way-through-hordes-of-walkers shtick, the highlight of this The Walking Dead episode is the slow and methodical unfolding of the Governor’s story. Seeing his sad, pitiful relationship with his walker daughter, we now understand why he and Milton are so fascinated with walkers’ behavior and memories. Michonne, on the other hand, remains an enigma, but in our first glimpse of what she can do when the odds seem to be against her, she is an impressive fighter. Somewhere between a manga heroine and a Pam Grier-style blaxploitation mama – with a touch of Snake Plissken – Michonne treats killing walkers as child’s play; in fact, she even seems to enjoy it. But questions arise. Where will she go, now that she has left Woodbury? What was that notebook? What will happen to Andrea? Will she develop a true romance with the Governor, or seek to leave? Was that Carol’s grave? If not, where is Carol (there was no mention of her)? Will Axel and Oscar prove their worth and link up with the survivors? Who called on the prison phone? What will happen to Rick?

A note to readers: At this point in the season we are so used to walkers popping out from every nook and cranny that even Daryl and Maggie’s supply run kept us on the edge of our seats. This time, all they encountered was an opossum. Also,I’ve felt for a while that the show has certain Western-style undertones (Rick is a sheriff; Daryl has a crossbow and a motorcycle, akin to a Native American with a bow and arrow on a horse, etc.). Case in point – note Daryl’s poncho, a tribute to Eastwood’s man-with-no-name from the famed Dollars trilogy. Continue reading

Deadly Turning Points On The Walking Dead, Parts I & II

PART I:

The measure of a man is what he does with power.” Plato

 “Compromise our safety, destroy our community – I’ll die before I let that happen” the Governor

The pre-credits scene of episode three of The Walking Dead, “Walk With Me”, shows an army helicopter flying over rural countryside. Suddenly beset by technical problems, it crashes into the forest below. Watching from afar are Andrea (Laurie Holden) and Michonne (Danai Gurira).

 

Post-credits, the blanketed Andrea, still recovering from her fever, and the grim Michonne, pulling her armless and jawless pet walkers like a grotesque version of pack mules, slowly hike in to investigate. Viewing the horrific crash site, Michonne chains the walkers to a tree, unsheathes her katana and moves in for a closer look just as a couple of vehicles speed in. A group of tough-looking, armed men emerge; they fan out and carefully survey the site. Their leader, the Governor (David Morrissey), orders the men to conserve their ammo where possible (instead using baseball bats and bows and arrows), as they kill all approaching walkers. The pilot (Julio Cedillo) is found barely alive, and taken for medical care. As Michonne’s gurgling pet walkers reveal their presence, she’s forced to decapitate them. However, it’s too late; they are found moments later by none other than Merle Dixon (Michael Rooker), the seedy redneck racist not seen since the first season of The Walking Dead when he was handcuffed to a roof by the survivors and cut off his own hand to escape. As he recognizes Andrea, we see that in place of his hand is a bizarre prosthetic contraption. Andrea faints.

Blindfolded, Andrea and Michonne are stripped of their weapons and taken to the group’s compound, the town of Woodbury. Although given medical care, their requests to leave are denied on grounds that it’s dark and they aren’t well enough. Their questions receive vague answers, and they are heavily guarded. They are later interrogated by Merle, evidently now a high-ranking assistant to the Governor. Merle is initially cordial and asks about the survivors, including his brother Daryl (Norman Reedus), but is bitter about being left for the dead. When Merle leaves, the women are briefly introduced to the Governor, who listens to their request. Explaining that they can leave the following morning, he first shows them Woodbury’s tightly-guarded perimeter (his men quickly and efficiently pick off some approaching walkers, which they call “creepers”).  Additionally, the Governor enforces a strict curfew where no one is allowed out after dark. Although Michonne is suspicious, the Governor convinces them to stay awhile.  He shows them to their lodgings, a pleasant, spacious room with spare clothes, hot showers, and food.

In the morning, Andrea and Michonne stroll around Woodbury with an official escort, and for the first time, see the town. They gape at the trim lawns and men, women, and children walking casually though the neat streets and lounging on park benches.

Meanwhile, the surviving helicopter pilot recounts the final events before the fatal flight. As National Guardsmen, they were fleeing a refugee camp overrun with walkers; the Governor asks for the location so he can rescue the survivors. Later visiting a laboratory, we learn that his scientist/partner, Milton (Dallas Roberts) was commissioned by the Governor to experiment on walkers. In a gruesome display, we see Michonne’s beheaded walkers with their eyes rolling, still showing animation. The scientist explains that walkers act as repellant to other walkers (hence why Michonne kept them), or as the Governor puts it, as camouflage.

The next morning, the Governor and Milton join Andrea and Michonne for breakfast. Making charming conversation, the Governor extols the virtues of Woodbury and its people. Although Andrea chats away freely, Michonne remains mostly silent. In a post-breakfast stroll, the two women lay it on the line; Andrea wants to stay another “day or two” while Michonne wants out.

In a trip out of Woodbury, the Governor tracks down the surviving soldiers; although looking a bit shabby, the Guardsmen are suspicious, armed, and alert. Waving the white flag of truce, the Governor offers to help but instead ambushes them, and together with his hidden crew kill all the Guardsmen, and plunder their supplies.

Returning from the ambush, the Governor immediately gathers the townspeople in the town square. Lying to them, he gives a heroic speech about how they arrived too late to save the soldiers, and that the people of Woodbury should honor their sacrifice and give thanks for what they have. Michonne cynically listens nearby.

Later, the Governor enjoys a relaxing, late-evening drink in his mansion. Passing by his sleeping concubine, he retires to his den, where we glimpse a pre-apocalypse family portrait. Removing a key from around his neck, he enters a locked room off to the side. Then relaxing on a comfortable chair with his drink, he stares at the wall opposite him, covered wall-to-wall by a grisly aquarium full of decapitated walkers’ heads, including that of the pilot.

 “Walk with Me”is an odd duck of an episode for The Walking Dead; however, coming from a series where freakish and nightmarish scenarios pop up like mushrooms after the rain, that’s not bad at all. Eschewing the slam-bang action of the season’s first two episodes, “Walk With Me” alternates between surprises and character development, mainly the slow and methodical introduction of the crafty, sadistic Governor and his fiefdom, the town of Woodbury. Ultimately, it waves the true flag of serial TV by leaving more questions than it answers. Who is the Governor? What did Merle do to acquire such a high and trusted position with him? Will Andrea and Michonne stay? What will they discover? Why is Milton so fascinated with walkers’ possible memories? What is the true nature of Woodbury? Is it a ruse to lull newcomers (notice no one entered any of the “stores”), or a Prisoner-style village where everyone is treated well but forbidden to leave?

 In any case, due to the Governor’s increasingly pointed interest in the survivors, we can expect an eventual showdown with Rick Grimes; as with other movies or comics where two badasses lock horns, it will be a true “clash of the titans”. One thing is for sure, I wouldn’t want to be there when it happens. Continue reading

Prison Life In The Walking Dead

To survive it is often necessary to fight and to fight you have to dirty yourself.

-George Orwell

 Do whatever you gotta do to keep this group safe…and do it with a clear conscience.

-Lori Grimes, to her husband Rick

The pre-credits scene of episode two of The Walking Dead, “Sick” opens where episode one left off; as Rick Grimes (Andrew Lincoln) and the survivors in the walker-infested prison are amputating Hershel’s (Scott Wilson) leg, the survivors are surprised by a group of five prisoners who emerge from a side room. Removing the barricades from the door, the survivors kill the approaching walkers and race against time, wheeling Hershel to safety.

Back in the survivors’ safe cell block, while the group struggles in providing Hershel with medical attention, the prisoners followed the survivors and arrive at the cell block’s entrance. In a tense, armed standoff, the two groups communicate for the first time. The dominant prisoner, Tomas (Nick Gomez) – a Latino gangster– demands rights to the survivors’ cell block (“C”); the survivors flatly refuse. Rick, although suspicious, tries to diffuse the tension but learns that the prisoners have been shut away for ten months, and while aware of walkers, they are unaware that society has collapsed (no phones, computers, police, etc.). To make his point, Rick leads the prisoners outside to the yard to view the walkers – both animated and dead. Emerging into the sunlight, the two groups strike an uneasy deal; Rick and the survivors will help the prisoners clear out the prisoners’ cell block from walkers in exchange for half the prisoners’ stored food; in return, the prisoners will stay to themselves and avoid all interactions with the survivors. As Rick, T-Dog (IronE Singleton), and Daryl (Norman Reedus) return with heaping boxes of canned goods, the women struggle without medical supplies in tending to the unconscious and barely alive Hershel. Rick wisely takes no chances; in the event that Hershel dies and is re-animated as a walker, he orders Glenn (Steven Yuen) to handcuff him to his bed.

Off to the side, in a chilling conversation, Rick updates his wife Lori (Sarah Wayne Callies). Admitting to her that the prisoners’ pose a possible threat, he calmly reveals he may need to kill them. Lori reacts with approval.

Later, Rick and the others return to the prisoners’ cell block as agreed upon. Rick briefly instructs them on battle tactics (maintain formation, head shots only), but when the action starts, the prisoners, armed with pipes and crowbars, break ranks and go berserk in what can only be described as “prison freestyle”. After Daryl corrects their wild techniques, they kill more efficiently; but one hulking prisoner, Big Tiny (Theodus Crane), edges to safety at a side room and is scratched by walkers. Afterwards, both groups consider what to do before Tomas suddenly bludgeons him to death. Continue reading

2012 Doomsday Scenarios: Month Ten

Among the many well-known apocalyptic worries, the idea of supernatural creatures rising up and destroying our world, while hardly unlikely, captivates many people.

Doomsday Scenario No. 3: Vampires, Zombies & Monsters, Oh My!

Supernatural monsters have been a mainstay in many cultures going back centuries. They were convenient scapegoats for things that went wrong and filled in the dark void of the shadows. These monsters either won so that a moral could be learned or were vanquished by the forces of good. Lately, stories have appeared where the monsters have triumphed and defeated humanity en masse. Certain monsters are more popular than others and fit into a doomsday scenario more easily than others. Of course, these supernatural monsters are impossible, right? Well science fiction has found ways to make them plausible.

Vampires In The Blood

The stylish and grotesque vampires have populated many blood curdling tales for centuries. As true creatures of the night, vampires arose from their coffins after sunset to prey on the living. The way to become a vampire isn’t to just die but to be bitten by one. That suggests that these creatures probably transmit a virus that transforms a living person into a vampire.

Richard Matheson’s classic novel I Am Legend has a vampiric virus decimating humanity and resurrecting them as vampires and taking over the world. The book and the films based on it (The Last Man On Earth, The Omega Man and most recently I Am Legend) presented us with an empty, decimated world with a sole human survivor and his desperate fight not just against countless vampires but to develop a cure.  There are other works about viruses that turns people into vampires and imperils the world. Two books that come to mind are The Strain by Guillermo Del Toro and Chuck Hogan and The Passage by Justin Cronin. The Passage is set in the near future where a virus quickly transforms most of humanity into vampire-like creatures who take over the world. The anthology novel Under The Fang features several short stories about humanity conquered by vampires.

As for films about vampires ruling the world, in addition to I Am Legend, there was Daybreakers, which took place a few years after a virus turned most of humanity into bloodsucking creatures. Daybreakers showed a world literally turned upside down as the vampire denizens populated major cities, but lived underground away from the sun and basically carried on with their lives. They just needed to farm the few remaining humans for nourishment. A variant of the vampire virus is the sci-fi film Lifeforce, which was based on the book The Space Vampires by Colin Wilson. This time vampire-like aliens were brought back to Earth by astronauts and it wasn’t blood that the aliens fed on. It was the titular lifeforce of people. As an added bonus, many of their victims also became vampiric and hunted humans for their lifeforce.

Zombie Apocalypse

The undead flesh eaters are undeniably the most popular monsters to use for post-apocalyptic tales. Look no further than the hit AMC series The Walking Dead. It wasn’t always so, until the late 1960s zombies were relegated to stale horror yarns usually dealing with voodoo. Then George Romero came along and changed the sub-genre forever. His classic film Night Of The Living Dead gave us a world on the brink of a societal breakdown as undead corpses roamed the countryside and feasted on the living.

Romero directed sequels that were very popular but the zombie apocalypse genre didn’t reach maturation until around the millennium, which coincided nicely with all the jitters about the coming apocalypse. Video games like Resident Evil, comic books like The Walking Dead, books like World War Z and films like 28 Days Later (not technically about zombies but it follows the same route) reinvigorated and amped up the zombie genre. The zombie apocalypse is so prevalent in pop culture that even the CDC put out  a comic book detailing how they would deal with such an event. Zombies are perfect metaphors for the chaos and decay that will follow the fall of civilization as humans are displaced as the apex predators. Also these stories are useful for illustrating how we would behave during the downfall of society. Will we return to our savage ways? Will we use our pluck and ingenuity to survive? How much stress can we withstand before we break down completely? And how will we find that perfect Twinkie? (Note: see Zombieland for more on that last question.)

Monsters, Etc.

Humanity has always feared monsters as seen in various mythologies. This morbid fascination continued well into modern times with countless books, stories and movies about monsters both large and small terrorizing the world. An often used motif is that of an ancient, slumbering giant that is awoken by modern humans and then wrecks destruction across the world. Godzilla is an excellent example and best personifies the Japanese kaiju films. But Godzilla had predecessors that need to be mentioned. One of the earliest modern imprisoned monsters is the famous Cthulhu first written about in H.P. Lovecraft’s short story “The Call Of The Cthulhu”.  An ancient entity described as part human, part dragon and part octopus, the Cthulhu had a cult that wanted to unleash the giant monster onto our world. This entity has been alluded to in other works by Lovecraft.

In film, the very first giant monster to be unleashed was the fictional rhedosaurus in The Beast From 20,000 Fathoms. Loosely based on Ray Bradbury’s short story “The Fog Horn”, the rhedosaurus was a dinosaur woken up by a nuclear blast and thus threatened the world not just with its destructive path but by its radioactive emissions. Destructive monsters have since plagued the silver screen with the Japanese kaiju films and American works like Q, Gremlins, John Carpenter’s In The Mouth Of Madness, Reign Of Fire, Cloverfield, The Cabin In the Woods and the upcoming Pacific Rim. In these films, the giants were mysterious and awakened inadvertently by humanity. Once unleashed they outmatched our military might and upended civilization as they destroyed cities and killed many people. Often entire cities and famous landscapes are decimated as seen in Cloverfield. And sometimes it was shown that the monsters won as the misshapen horrors from In The Mouth Of Madness  or the dragons in Reign Of Fire overran the world.

Seed Of The Walking Dead

AMC’s The Walking Dead, now in its third season, centers on Rick Grimes (Andrew Lincoln), a former deputy sheriff from Georgia leading a small band of survivors to safety in the aftermath of devastating zombie apocalypse. Called walkers (they roam endlessly and never tire), the moaning, decaying, zombies are a deadly lot, as they shuffle in wandering herds, seeking live flesh. The first two seasons, a ratings and critical smash, showed Rick and a diverse band of survivors seeking safe refuge while fighting walkers, other survivors, and each other. The Walking Dead is loosely based on the comics of the same name, and uses it as a springboard rather than adhere to it faithfully; this approach enables plenty of twists, surprises, new characters, and red herrings.

Law-and-order man Rick Grimes has the heart of a lion, a classic good guy so pure in his outlook and valiant in his mission he’s more like a knight from a medieval tale or a hero from a Greek myth. Joining Rick are his pretty wife Lori (Sarah Wayne Callies), his pre-teen son Carl (Chandler Riggs); Daryl (Norman Reedus), a redneck archer/tracker/outdoorsman and Rick’s wingman; Glenn (Steven Yeun), a Korean delivery boy turned resourceful street rat; T-Dog (Irone Singleton), a tough, stocky black guy; Carol (Melissa McBride), a gentle widow, having lost her husband and daughter in seasons one and two; elderly Hershel (Scott Wilson), an upright, religious country vet in whose farm the survivors sought refuge; Hershel’s two daughters Maggie (Lauren Cohan), romantically linked with Glenn, and the emotionally-troubled Beth (Emily Kinney); Andrea (Laurie Holden), a former lawyer, whose character developed over the first two seasons from a jangled bundle of nerves to a straight shooter; and the newest addition, the mysterious katana-wielding Michonne (Danai Gurira).

In last season’s exciting finale, “Beside The Dying Fire”, the walkers overran Hershel’s farm, killing his daughter and son-in law, and exiling the hapless survivors. Separated from the group, Andrea is saved by the laconic Michonne, while Rick asserted his indisputable leadership (or “Rick-tatorship”, as fans are calling it).

In season three’s premiere, “Seed”, the slam-bang pre-credits sequence opens with a twisted mockup of Lost, where the camera spirals away from a walker’s eye – cold, reptilian, lifeless. Seeking refuge, Rick and the survivors burst into a simple country house. Fanning out like a well-oiled SWAT unit (including Carl), they secure the house by killing that walker and other undead inhabitants. Just as they settle in, T-Dog spots a herd of walkers converging on the house. The survivors grab their gear and flee…

Later on, while hunting food, Rick and Daryl spy the prison shown in last season’s “Besides The Dying Fire”. Realizing its potential for refuge, Rick devises a plan with the group to clear the yard of walkers and break into the prison (the second time this episode where we see the survivors work brilliantly as a team). Reveling in the safety of the prison yard, they whoop and holler with joy at the open space. In the morning, they clear out a ravaged, overturned cell block and settle in.

Meanwhile, we get our first glimpse of Michonne since her brief introduction last season. Entering a dilapidated pharmacy in a small town, she coolly beheads walkers while finding aspirin for Andrea, who is sick and resting safely in a nearby meat locker. Andrea urges Michonne to abandon her, but Michonne refuses. Then the two women along with Michonne’s two chained, pet-like, armless and jawless walkers set out.

Back in the prison, the survivors find an ammunition stash and prepare to clear out the rest of the prison, in hopes of finding the cafeteria and infirmary. Armed and ready, they light the way through the unlit, ghoulish cell block by flashlight, stepping over bloody and decaying corpses while Glenn marks their trail with spray paint. At the far end of the block, they stumble into walkers; in the ensuing chaos, Glenn and Maggie separate from the others; Hershel backs up to locate them and is bitten in the leg by a walker. Reuniting, the group quickly finds safety, where Rick, in an attempt to halt the spreading infection, unsheathes a hatchet and amputates Hershel’s leg below the knee. Hearing noises, they look up, and realize they are not alone; they are being watched by live prisoners… Continue reading