Deadly Turning Points On The Walking Dead, Parts I & II


The measure of a man is what he does with power.” Plato

 “Compromise our safety, destroy our community – I’ll die before I let that happen” the Governor

The pre-credits scene of episode three of The Walking Dead, “Walk With Me”, shows an army helicopter flying over rural countryside. Suddenly beset by technical problems, it crashes into the forest below. Watching from afar are Andrea (Laurie Holden) and Michonne (Danai Gurira).


Post-credits, the blanketed Andrea, still recovering from her fever, and the grim Michonne, pulling her armless and jawless pet walkers like a grotesque version of pack mules, slowly hike in to investigate. Viewing the horrific crash site, Michonne chains the walkers to a tree, unsheathes her katana and moves in for a closer look just as a couple of vehicles speed in. A group of tough-looking, armed men emerge; they fan out and carefully survey the site. Their leader, the Governor (David Morrissey), orders the men to conserve their ammo where possible (instead using baseball bats and bows and arrows), as they kill all approaching walkers. The pilot (Julio Cedillo) is found barely alive, and taken for medical care. As Michonne’s gurgling pet walkers reveal their presence, she’s forced to decapitate them. However, it’s too late; they are found moments later by none other than Merle Dixon (Michael Rooker), the seedy redneck racist not seen since the first season of The Walking Dead when he was handcuffed to a roof by the survivors and cut off his own hand to escape. As he recognizes Andrea, we see that in place of his hand is a bizarre prosthetic contraption. Andrea faints.

Blindfolded, Andrea and Michonne are stripped of their weapons and taken to the group’s compound, the town of Woodbury. Although given medical care, their requests to leave are denied on grounds that it’s dark and they aren’t well enough. Their questions receive vague answers, and they are heavily guarded. They are later interrogated by Merle, evidently now a high-ranking assistant to the Governor. Merle is initially cordial and asks about the survivors, including his brother Daryl (Norman Reedus), but is bitter about being left for the dead. When Merle leaves, the women are briefly introduced to the Governor, who listens to their request. Explaining that they can leave the following morning, he first shows them Woodbury’s tightly-guarded perimeter (his men quickly and efficiently pick off some approaching walkers, which they call “creepers”).  Additionally, the Governor enforces a strict curfew where no one is allowed out after dark. Although Michonne is suspicious, the Governor convinces them to stay awhile.  He shows them to their lodgings, a pleasant, spacious room with spare clothes, hot showers, and food.

In the morning, Andrea and Michonne stroll around Woodbury with an official escort, and for the first time, see the town. They gape at the trim lawns and men, women, and children walking casually though the neat streets and lounging on park benches.

Meanwhile, the surviving helicopter pilot recounts the final events before the fatal flight. As National Guardsmen, they were fleeing a refugee camp overrun with walkers; the Governor asks for the location so he can rescue the survivors. Later visiting a laboratory, we learn that his scientist/partner, Milton (Dallas Roberts) was commissioned by the Governor to experiment on walkers. In a gruesome display, we see Michonne’s beheaded walkers with their eyes rolling, still showing animation. The scientist explains that walkers act as repellant to other walkers (hence why Michonne kept them), or as the Governor puts it, as camouflage.

The next morning, the Governor and Milton join Andrea and Michonne for breakfast. Making charming conversation, the Governor extols the virtues of Woodbury and its people. Although Andrea chats away freely, Michonne remains mostly silent. In a post-breakfast stroll, the two women lay it on the line; Andrea wants to stay another “day or two” while Michonne wants out.

In a trip out of Woodbury, the Governor tracks down the surviving soldiers; although looking a bit shabby, the Guardsmen are suspicious, armed, and alert. Waving the white flag of truce, the Governor offers to help but instead ambushes them, and together with his hidden crew kill all the Guardsmen, and plunder their supplies.

Returning from the ambush, the Governor immediately gathers the townspeople in the town square. Lying to them, he gives a heroic speech about how they arrived too late to save the soldiers, and that the people of Woodbury should honor their sacrifice and give thanks for what they have. Michonne cynically listens nearby.

Later, the Governor enjoys a relaxing, late-evening drink in his mansion. Passing by his sleeping concubine, he retires to his den, where we glimpse a pre-apocalypse family portrait. Removing a key from around his neck, he enters a locked room off to the side. Then relaxing on a comfortable chair with his drink, he stares at the wall opposite him, covered wall-to-wall by a grisly aquarium full of decapitated walkers’ heads, including that of the pilot.

 “Walk with Me”is an odd duck of an episode for The Walking Dead; however, coming from a series where freakish and nightmarish scenarios pop up like mushrooms after the rain, that’s not bad at all. Eschewing the slam-bang action of the season’s first two episodes, “Walk With Me” alternates between surprises and character development, mainly the slow and methodical introduction of the crafty, sadistic Governor and his fiefdom, the town of Woodbury. Ultimately, it waves the true flag of serial TV by leaving more questions than it answers. Who is the Governor? What did Merle do to acquire such a high and trusted position with him? Will Andrea and Michonne stay? What will they discover? Why is Milton so fascinated with walkers’ possible memories? What is the true nature of Woodbury? Is it a ruse to lull newcomers (notice no one entered any of the “stores”), or a Prisoner-style village where everyone is treated well but forbidden to leave?

 In any case, due to the Governor’s increasingly pointed interest in the survivors, we can expect an eventual showdown with Rick Grimes; as with other movies or comics where two badasses lock horns, it will be a true “clash of the titans”. One thing is for sure, I wouldn’t want to be there when it happens. Continue reading

Seed Of The Walking Dead

AMC’s The Walking Dead, now in its third season, centers on Rick Grimes (Andrew Lincoln), a former deputy sheriff from Georgia leading a small band of survivors to safety in the aftermath of devastating zombie apocalypse. Called walkers (they roam endlessly and never tire), the moaning, decaying, zombies are a deadly lot, as they shuffle in wandering herds, seeking live flesh. The first two seasons, a ratings and critical smash, showed Rick and a diverse band of survivors seeking safe refuge while fighting walkers, other survivors, and each other. The Walking Dead is loosely based on the comics of the same name, and uses it as a springboard rather than adhere to it faithfully; this approach enables plenty of twists, surprises, new characters, and red herrings.

Law-and-order man Rick Grimes has the heart of a lion, a classic good guy so pure in his outlook and valiant in his mission he’s more like a knight from a medieval tale or a hero from a Greek myth. Joining Rick are his pretty wife Lori (Sarah Wayne Callies), his pre-teen son Carl (Chandler Riggs); Daryl (Norman Reedus), a redneck archer/tracker/outdoorsman and Rick’s wingman; Glenn (Steven Yeun), a Korean delivery boy turned resourceful street rat; T-Dog (Irone Singleton), a tough, stocky black guy; Carol (Melissa McBride), a gentle widow, having lost her husband and daughter in seasons one and two; elderly Hershel (Scott Wilson), an upright, religious country vet in whose farm the survivors sought refuge; Hershel’s two daughters Maggie (Lauren Cohan), romantically linked with Glenn, and the emotionally-troubled Beth (Emily Kinney); Andrea (Laurie Holden), a former lawyer, whose character developed over the first two seasons from a jangled bundle of nerves to a straight shooter; and the newest addition, the mysterious katana-wielding Michonne (Danai Gurira).

In last season’s exciting finale, “Beside The Dying Fire”, the walkers overran Hershel’s farm, killing his daughter and son-in law, and exiling the hapless survivors. Separated from the group, Andrea is saved by the laconic Michonne, while Rick asserted his indisputable leadership (or “Rick-tatorship”, as fans are calling it).

In season three’s premiere, “Seed”, the slam-bang pre-credits sequence opens with a twisted mockup of Lost, where the camera spirals away from a walker’s eye – cold, reptilian, lifeless. Seeking refuge, Rick and the survivors burst into a simple country house. Fanning out like a well-oiled SWAT unit (including Carl), they secure the house by killing that walker and other undead inhabitants. Just as they settle in, T-Dog spots a herd of walkers converging on the house. The survivors grab their gear and flee…

Later on, while hunting food, Rick and Daryl spy the prison shown in last season’s “Besides The Dying Fire”. Realizing its potential for refuge, Rick devises a plan with the group to clear the yard of walkers and break into the prison (the second time this episode where we see the survivors work brilliantly as a team). Reveling in the safety of the prison yard, they whoop and holler with joy at the open space. In the morning, they clear out a ravaged, overturned cell block and settle in.

Meanwhile, we get our first glimpse of Michonne since her brief introduction last season. Entering a dilapidated pharmacy in a small town, she coolly beheads walkers while finding aspirin for Andrea, who is sick and resting safely in a nearby meat locker. Andrea urges Michonne to abandon her, but Michonne refuses. Then the two women along with Michonne’s two chained, pet-like, armless and jawless walkers set out.

Back in the prison, the survivors find an ammunition stash and prepare to clear out the rest of the prison, in hopes of finding the cafeteria and infirmary. Armed and ready, they light the way through the unlit, ghoulish cell block by flashlight, stepping over bloody and decaying corpses while Glenn marks their trail with spray paint. At the far end of the block, they stumble into walkers; in the ensuing chaos, Glenn and Maggie separate from the others; Hershel backs up to locate them and is bitten in the leg by a walker. Reuniting, the group quickly finds safety, where Rick, in an attempt to halt the spreading infection, unsheathes a hatchet and amputates Hershel’s leg below the knee. Hearing noises, they look up, and realize they are not alone; they are being watched by live prisoners… Continue reading