A Disappointing Secret Invasion

The six-part Secret Invasion TV series on Disney + streamed its final episode last night and unfortunately it was as mid as the rest of the series. To go into why it was so mediocre and par for the course with the recent TV shows set in the Marvel Cinematic Universe (MCU) there will be major spoilers from this point on.

Secret Invasion had a lot to admire, notably Samuel L. Jackson as former S.H.I.E.L.D. director Nick Fury, Olivia Colman as British secret agent Sonya Falsworth, and some terrific dialouge. There was one riveting moment where Fury explained, using his childhood memories in the segragated south, why humanity would never accept alien beings living on Earth. But the overall feeling of the series feels underwhelming and done on the cheap, which is surprising given that it supposedly had a large budget.

Like every comic-book adaptation, Secret Invasion was very loosely based on the Marvel Comics mini-series of the same name in that it only adapted the basic premise that alien shape shifters called Skrulls infiltrated Earth’s human populace. Unlike the comic books there weren’t any Skrulls impersonating superheroes except for Col. James “Rhodey” Rhodes aka War Machine (Don Cheadle). There aren’t any epic battles between superheroes and their alien counterparts, and there is a lack of paranoia about who was a Skrull like in the comic books where readers were shocked that several superheroes were impersonated by Skrulls for years.

Yes, there was Rhodey, but that was it, and by the way he acted at the start of the series it was fairly obvious that he was a Skrull. There were a few other revelations but they lacked any dramatic punch because most of these people never appeared before in the MCU. The TV series was just begging for appearances from many established characters, yet that never happened. Sure, it was unrealistic to expect Chris Hemsworth or Paul Rudd to show up, but the MCU has so many distinctive minor characters that could have appeared to play into the paranoia by revelations that they were Skrulls. What is it, they ran out of money to pay these actors? Did the showrunners seriously expected viewers to be shocked when it was revealed that the prime minister of the United Kingdom was a Skrull? Big deal! This faux prime minister did not even do anything!

The storyline followed Nick Fury as he learned that a million Skrulls are living as refugees on Earth disguised as humans. One of them, Gravik (KIngsley Ben-Adir) was a former spy who worked with Fury and is now a terrorist intent on turning Earth into a new homeworld for his race. To do this, Gravik planned to start World War III by using his clandestine Skrull army to instigate a conflict between the United States and Russia. With limited resources, except the help of his Skrull friend Talos (Ben Mendelsohn). Fury has to muster all his connections and skills to stop Gravik and his followers.

What could have been an intense and paranoid political thriller came off as underwhelming aside from a few bright moments throughout the show. Many elements of the storyline do not make sense. For instance, Skrulls were immune to radiation, which is why Gravik wanted to start a third world war. He reasoned that when humanity was wiped out by the fallout radiation the remaining Skrulls would inherit the Earth. But did he stop to consider that Skrulls would be just as vulnerable to the shockwaves and firestorms from the nuclear explosions? What about the biosphere of Earth, could the Skrulls survive on a poisoned planet with no food available and destroyed infrastructures?

Then there were the attempts to assasinate the president of the United States (Dermot Mulroney). There was a sequence in the fifth episode where the president’s motorcade in England was attacked by Gravik’s forces. It was exciting, but it was nagging to see how lightly protected the motorcade was or how it was put into a vulnerable position in the first place. Some lines of dialogue that the Secret Service was severely compromised would have helped here. The poor lines of defense are even more noticeable in scenes were the president was in a British hospital with very few people around him. He should have had an army surrounding him after the motorcade attack and most likely the Secret Service would have whisked him off to Air Force One. Instead we are expected to believe that Fury was able to slink into the hospital without any serious opposition.

There were these cheap dramatic moments of Fury facing off with the Rhodey Skrull. Every time the Skrull would get the upper hand because he was disguised as Rhodey. So why didn’t Fury do what Falsworth did in other scenes when dealing with Skrulls and just shoot him? She showed that injuring a Skrull would have revealed that their blood was a different color and boom, the fake Rhodey would have been exposed.

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Indiana Jones And The Dial Of Destiny Is A Fine Finale For The Legendary Hero

Harrison Ford returns one final time in his famous role as the swashbuckling archaeologist Henry “Indiana” Jones, Jr. in Indiana Jones and the Dial of Destiny. The fifth film in the Indiana Jones franchise has been in development hell for several years and it seemed that it wouldn’t ever be made.

Many fans were skeptical that the fifth installment would be able to compare to the previous four films directed by Steven Spielberg. Adding to the doubts were Ford’s age (he turns 81 this month) and the mixed reactions to the fourth film, Indiana Jones and the Kingdom of the Crystal Skull. So, the question most of us have is does the film deliver? For the most part, yes it does.

 Indiana Jones and the Dial of Destiny opens with an extended flashback sequence in 1944 where Indiana or Indy is battling Nazis in Europe during the waning days of World War II. Unlike the previous films, there aren’t any title cards that establish the time and place, which was disappointing.

Anyway, Indy and his friend Basil Shaw (Toby Jones) are after a macguffin called the Lance of Longinus, which the Nazis possess. A German astrophysicist named Jürgen Voller (Mads Mikkelson) that is working for the Nazis deduces that the artifact is a fake and tells his superiors about half of another artifact that he possesses. It’s called the Antikythera or the Dial of Destiny and it could help Germany win the war. Before long, Jones and Shaw clash with Voller and the Nazis and are able to acquire the Dial from Voller.

The film flashes forward to 1969 in New York City. Jones is now an old, embittered man who emulates Clint Eastwood’s character in Gran Torino. He is about to retire as an archaeology professor in Hunter College and cannot be bothered to join in the citywide celebrations over the Apollo 11 moon landings. He runs into Shaw’s daughter Helena (Phoebe Waller-Bridge), who is a treasure hunter and archaeology student and wants to acquire the Dial of Destiny, which is in the college’s storeroom. Also interested in the Dial is Voller himself and his henchmen. After the war, Voller fled to the United States and helped NASA with their efforts to get to the moon. Voller is able to steal the Dial and sets out to find the other half, which is somewhere in Europe.

It turns out that the device was built by the ancient Greek mathematician Archimedes, and allows a person to track fissures or cracks in time, which would let that person travel to different time periods. Obviously, Voller wants to use the re-assembled device go back to Nazi Germany and win the war. The film turns into an extended series of exciting chases as Indy and Helena try to find the other half of the Dial as well and stay one step ahead of Voller and his goons.

Even though Indiana Jones and the Dial of Destiny was not directed by Steven Spielberg, the film is still a fun adventure while trying to evoke the spirit of the older films in the franchise. While director James Mangold cannot compare to the great Spielberg, he does an admirable job with this film.

In a way, Indiana Jones and the Dial of Destiny echoes some themes from Mangold’s Logan, in that that film also dealt with an aging hero past his prime who is forced to go on one last adventure. Don’t worry Indiana Jones and the Dial of Destiny is not bleak like Logan, but the themes about aging are well explored. Indy’s age and his lot in life in the late ‘60s may alarm some fans but this honest look at the aging hero in the twilight of his life is a novel theme that had not been explored before in the franchise. On the other hand, his physical feats and invulnerability given his ages does stretch credibility.  

The film is similar to Indiana Jones and the Kingdom of the Crystal Skull in that the macguffin is more sci-fi based, but unlike the fourth film it doesn’t have sci-fi tropes involving aliens and flying saucers. The Dial’s usage was quite astonishing and fit in well with Jones’ world view. It’s too bad there cannot be another film that would make up a trilogy where Indiana Jones sought sci-fi based macguffins instead of the religious ones he hunted in the first three films. Oh well.

 A huge reason why Indiana Jones and the Dial of Destiny works is due to Ford himself. He pours himself wholeheartedly into the role since he knows it is the last time he will play the plucky archaeologist. At this point, Ford is an acting legend that should be treasured and most of us are grateful he was able to don his fedora and leather jacket one last time. The other actors are also excellent in the film including Waller-Bridge and Mikkelson.

The production perfectly captured the look of the different time periods. The special effects, especially the de-aging done for Ford when he played the character in the 1940s was excellent aside from a few quick hiccups. But Mangold was able to keep the action and story moving along to keep us from focusing on the occasional effects flaw.

The only other gripe about Indiana Jones and the Dial of Destiny is that it is a bit long. It tries to capture the feel of the Spielberg films and while it quite can’t do it, the effort was commendable. As mentioned above, the story usually keeps moving and we’re engaged during the ride. However, it does not have silly moments like nuked fridges and is also not afraid to have more grounded and emotional moments for Indy. But don’t worry, once the action starts, Indiana Jones finds his old groove, which is always a delight to watch.

José Soto

The Flash Is A Fun Sendoff For The DCEU

After years of delays and behind-the-scenes controversies, The Flash, the “final” film of the DC Extended Universe (DCEU), is finally here. Fortunately, despite its flaws and the real-life, alleged criminal actions of its star Ezra Miller, the film was worth the wait.

The Flash is a very loose adaptation of the Flashpoint DC Comics mini-series where time-travel actions by the Flash disrupt his timeline. The film takes place during a day-in-the-life of the titular character, Barry Allen aka the Flash (Miller), who performs his superspeed heroics while carrying on in his lonely civilian life. He is trying to find evidence to prove that his father, Henry (Ron Livingston) is innocent of killing Barry’s mother, Nora (Maribel Verdú), when Barry was a child. During a moment of grief, Barry runs so fast he momentarily time travels. This gives him the idea to use his abilities to go further back in time to save his mother. Even though his friend Bruce Wayne/Batman (Ben Affleck) warns him of the dangers with tampering with time, Barry decides to go through his plan anyway and succeeds.

During his journey back to his own time, Barry becomes stranded ten years in his past. After reuniting with his mother and father, Barry soon encounters his younger self and realizes he arrived at the day when he got his superspeed powers. The attempt to ensure that the younger Barry gets his powers succeeds, but the present-day Barry loses his powers. What’s worse is that a short while later, the Kryptonian warlord Zod (Michael Shannon) arrives with his army on Earth to conquer the planet. Barry learns that in this world Superman, who defeated Zod in Man of Steel, does not exist and the only existing superhero is a retired Batman (Michael Keaton). It is up to the three to find a way to defeat Zod and recreate Barry’s powers.

There is so much to enjoy in The Flash, which is one of the best DCEU films. Let’s start with Miller’s performance as both Barrys. Yes, the DCEU version may be too strange and quirky, but Miller is able to create two distinct versions of the same character. One who is immature and very obnoxious, while the slightly older version is more mature, sensible and even sympathetic, although his brash actions created the temporal crisis. The way the film had the actor interact with his film was flawless thanks to clever editing and effects.

Speaking of effects, they are the one major flaw of The Flash. Several sequences are masterful and eye-popping, especially whenever the Flash travels through the speed force, or when our heroes and Supergirl (Sasha Calle) battle Zod and his forces. But other times it is painfully obvious that bad CG is being used. This happens in the film’s opening scenes when the Flash tries to save a bunch of fake-looking infants who are falling from a high-rise hospital and at one point later in the film when several characters are showcased in other universes. It’s not clear what happened, perhaps the producers ran out of money and the film studio Warner Bros. refused to provide more funds. Director Andy Muschietti offered a nonsensical explanation that this was intentional so we could see how the Flash sees the world around him while he is traveling at hyper speeds. Bullshit!

We’ll probably get the real story years from now. But seriously, it would have been better if stock footage from other films and TV shows were used during the scenes where the Flash views other universes. This worked in the recent episode of Titans when Beast Boy glimpsed other universes including the DCEU. What was surprising was that we did not see the CW/Arrowverse version of the Flash played by Grant Gustin. This was unusual since Miller made a brief cameo as the Flash during the Arrowverse’s “Crisis on Infinite Earths” event a few years ago. The other cameos seen are fun especially for DC fans.  

Uneven special effects aside, The Flash is a fun, surprisingly humorous and spirited superhero film that has a lot of heart. Its last merit is rather surprising and credit goes to Miller and Muschietti. The emotional beats are very aching during the film’s final act when Barry has to acknowledge some painful truths about life. There was one scene near the very end that was so heart wrenching even though it was inevitable.

As well as Miller was in both roles, the other performers like Keaton and Calle also turn in fine performances. Obviously, it was great seeing Keaton reprise his iconic role as he found a new spark and purpose in his life, which was to help Barry.  The relationship between the two was the heart of Flashpoint and was essentially recreated in this film, although the film has little to do with the comic book storyline. It was also a treat to see Affleck reprising his role as Batman, as well, even though this will be the actor’s final performance as the superhero. The one brief moment we see his version of Bruce interacting with Barry showed the two have a natural chemistry and it will be missed.

Without going into spoilers it is not clear where the film leaves off in terms of the disrupted timeline. There was an original ending that was nixed in favor of what turns out to be a joke, and a bad one at that for those who loathe some of the older Batman films. Given its dismal box office performance and Miller’s situation it is doubtful this version of the Flash will return as this is the end of the DCEU. Still, The Flash is an enjoyable time-travel/superhero yarn that sends off the DCEU on a high note.

Spider-Man: Across the Spider-Verse Embarks On A Stunning, Visual Journey Throughout The Spider-Verse

When it was announced that the release date for Spider-Man: Across the Spider-Verse was delayed, there was reason for alarm. Originally the sequel to Spider-Man: Into the Spider-Verse was supposed to have come out last year, but its release was pushed to this year. Often such significant delays mean that the production of a film is troubled and the finished product winds up being a disappointment. Thankfully, that is not the case with Spider-Man: Across the Spider-Verse, which excels past Spider-Man: Into the Spider-Verse in so many ways in terms of story and visuals.

Spider-Man: Across the Spider-Verse opens with Gwen Stacy (Hailee Steinfeld) recounting her life as Spider-Woman (or Spider-Gwen) in her own universe and why she left it to explore other universes with different variants of Spider-Man and Spider-Woman. After the lengthy prologue, we meet again Miles Morales (Shameik Moore), the Spider-Man of Universe 1610. He has the typical Spider-Man struggles of juggling his civilian life as a teenager with that of fighting crime as Spider-Man.

On his way to meet his parents, Rio (Luna Lauren Velez) and Jefferson (Brian Tyree Henry), Spider-Man comes across a supervillain called the Spot (Jason Schwartzman), whose body is covered with removable spots that are portals throughout inter-dimensional space. For example, if Spider-Man punches him in the chest and there is a spot there, Spider-Man’s fist will go through the spot and emerge behind Spider-Man to end up hitting the superhero instead.

The Spot is obsessed with getting revenge on Spider-Man because he blames the superhero for his dilemma. It turns out he was one of the scientists present in the first film where Miles and other Spider-powered heroes destroyed a collider machine that allowed travel between universes. The Spot gained his powers after being caught in the explosion of the collider and we also find out that the scientist was partly responsible for Miles becoming Spider-Man.

After the Spot is defeated and humiliated by Spider-Man, he gains the ability to travel throughout the multiverse and seeks out other colliders in those universes to empower himself even more. This decision will not only endanger the multiverse but severely affect Miles’ personal life.

As the Spot explores other realities, Miles is visited by Spider-Gwen, who is now part of the inter-dimensional Spider-Society that guards the Web of Life and Destiny by seeking out dimensional anomalies throughout the multiverse. She was looking for the Spot, who has become an anomaly traveling throughout several universes. Miles soon joins her as she returns to Spider-Society headquarters on Earth 928 and meets numerous variants of Spider-Man and Spider-Woman, including their leader, Spider-Man 2099 (Oscar Isaac).

Spider-Man 2099 explains to Miles that all the universes are intertwined in a delicate metaphysical web with canon events, which are important moments in time for those universes. Disrupting those events will eventually unravel universes and this affects Miles in a crucial way after learning that in all of the Spider-Men and Spider-Women universes have canon events that involve the deaths of distinct police captains. Miles deduces that his father, who was just promoted to a captain, will soon die. He comes into direct conflict with the Spider-Society since he resolves to save his father at all costs, canon event be damned.

In this day and age of overhype from fans and critics it is easy to dismiss praise for many films. However, Spider-Man: Across the Spider-Verse lives up to the hype because it is truly one of the finest animated and superhero films ever produced. Like the first film, Spider-Man: Across the Spider-Verse is a visual feast that incorporates different animation styles and frame rates. The best examples of this are with how Spider-Gwen is represented with soft watercolor palettes, while Spider-Punk (Daniel Kaluuya) is animated with harsh punk rock art whose clothing is animated at a different frame rate than the character himself. In other examples, the heroes fight a Vulture (Jorma Taccone) from a Renaissance-styled universe looks like a Da Vinci sketch that has come to animated life with sepia colors; we also meet Ben Reilly/Scarlet Spider (Adam Sanberg), who is animated as a ‘90s-style character with overripe muscle lines and bright colors.

The visual canvas of the film is very busy with wild animation and numerous Easter eggs. Some scenes feature actual panels from classic Spider-Man comics and even images from live-action films. It will take numerous viewings of this film for anyone to fully spot all of them. Each scene is so painstakingly animated and colored, which leaves us with a film that is just dazzling to the eyes.

Of course, all of the visuals would be meaningless without compelling story and characters, and Spider-Man: Across the Spider-Verse also excels in this area. So much emotion is conveyed that is either subtle or outlandish. Just like the first film, this sequel is a coming-of-age yarn only with our hero having harder choices to make in his life as he grows into adulthood. Anyone is readily able to relate to Miles’ ethical dilemma of the needs of the many outweighing those of the few and we would probably make the same choice he made. What also helped with the film’s emotional stakes is that it took time to develop Miles’ relationship with his parents, which is full of angst and love. We understand their point of view as they struggle to relate to their son who is growing up to be a man.

Another character who has her own emotional arc is Gwen, who feels alienated and alone in her world. Unable to connect to her father, she in a sense runs away, only in this case she runs away from her universe. The deepening friendship she has with Miles is a true emotional anchor in the film and feels so natural as these two alienated teens are able to connect to one another.

Peter B. Parker (Jake Johnson), who served as a mentor to Miles in Spider-Man: Into the Spider-Verse has a reduced role in this film, which is regrettable. Still, it was a delight seeing him again and what he was been up to. Hopefully, he will have a larger role in the second sequel coming next year.

As many have learned, Spider-Man: Across the Spider-Verse ends on a cliffhanger and it is an intense one. But fear not, Spider-Man: Beyond the Spider-Verse will come out in theaters in March 2024, which is less than a year away and we were able to handle the wait between these films. Given how Spider-Man: Across the Spider-Verse is much better than the original, which in itself was a classic, we can only hope that Spider-Man: Beyond the Spider-Verse will excel past this sequel or at least stick the landing.

 José Soto

 

Why The Legend of Zelda: Tears of the Kingdom is the Most Legendary Game on the Switch

It’s no secret that Zelda fans have been waiting for The Legend of Zelda: Tears of the Kingdom (TOTK), the sequel to Breath of the Wild (BOTW)  to drop, after all, it won the Game of the Year award in 2017, and is considered to be one of the best Nintendo Switch games you could play. After seven long years of waiting, we finally have the game in our hands to play. Is it any good? Is it worth the wait and money? Is it better than BOTW? To answer all of those questions, I say yes!

Story Synopsis

Tears of the Kingdom starts us off under Hyrule Castle, maybe 3-ish years after the events of the last game, exploring the depths because of a substance called Gloom was making people in Hyrule ill. After a little of exploration, you as Link find murals that depict an ancient civilization called the Zonai, and how they played a major part in the creation of Hyrule.

After reading these murals and traveling the depths, you reach a mysterious room where you see a corpse attached to an arm on its chest. The corpse wakes up, starts talking directly to you, and attacks you, which leaves Link’s right arm swallowed in Gloom and the Master Sword shattered. Then the corpse lifts Hyrule Castle into the sky, which sends the corpse and Zelda plummeting down below. You try to reach out for her to no avail and you are saved by the mysterious arm..

You then wake up on an island in the sky with the arm attached to your right arm to make your arm functional again. The arm belongs to a Zonai named Rauru, and he tells you to explore the sky islands, defeat the awakened Ganondorf, and find Zelda.

Gameplay

The fundamental gameplay in TOTK is (surprise surprise) about the same as it was in BOTW, with major new additions. The physics, weapons, armor, food, sprint, and health bar are all the same. They did, however, throw in a lot of major gameplay mechanics to spice things up.

Ultrahand:  Ultrahand is a fun new upgrade from Magnesis in the previous game, but works with any non-living objects. You can put things together, like logs and wheels, to create basically anything you can think of! I will admit, it does require a little bit of getting used to, but once you master it, you can become as creative as you mind lets you! This is easily one of the most fun gameplay mechanics in this game.

Fuse:  Have you ever wished your weapons would be stronger in a game? Maybe you wanted to get creative and mix together weapons? Well now you can with the Fuse ability! You’re allowed to fuse any weapon or shield to practically everything else! And yes, you can use it on your arrows too, which gives your arrow shots special abilities and deal extra damage.

Ascend:  They may have taken away the champion abilities from the last game, but don’t cry over Revali’s Gale, because Ascend can do just that, but way better! Using Ascend lets you dive straight up into any solid surface, and you emerge on top of it. Have you ever gotten stuck in a cave or room? Just use Ascend to end up on the roof!

Recall:  Last but certainly not least, there is Recall. Recall lets you reverse the direction or movement of basically anything in the click of a button. It can come really handy when you are wanting to return to the sky, because you can use Recall on rocks that have just fallen from the sky to ride them back up!

There is one more ability to use, but it is optional and satisfying to find, so I won’t spoil that just yet. With your abilities you are free to explore and interact with the massive sky, surface, and depths of Hyrule at your own pace! We have only scratched the surface of what this game can offer (pun definitely intended).

Shrines and Dungeons

Shrines are back in this game, with a major design overhaul and creativity surge. Shrines in Tears of the Kingdom can be used to teleport back to places you may want to return to later, but also beating them will give you a Light of Blessing. When you have collected four of them, you can go to a statue and pray to unlock a new heart (max 40) and part of your stamina wheel (max 3). There are 152 shrines in this game to unlock, so you already have plenty to do off the bat!

When you have collected four of Light of Blessings, you can go to a statue and pray to unlock a new heart (max 40) and part of your stamina wheel (max 3). There are 152 shrines in this game to unlock, so you already have plenty to do off the bat!

A major complaint in Breath of the Wild was the lack of traditional Zelda dungeons, which were replaced by mediocre boring puzzles that all had the same design. Well, you may be happy to hear that this game has actual dungeons again, although not traditionally styled. Each dungeon has its own design theme being based on a different element and requires you to solve rather tricky puzzles about 4-6 times to unlock your way to the dungeon boss. The way that its not considered a traditional dungeon design is because its more open and not linear with keys and specific objectives. Each one is so much fun and really requires you to think hard about your next move.

Overworld Bosses and Enemies

The enemies in the overworld areas contain the same monsters from last game, but heavily evolved over the time skip, and new enemies entirely. There are also Zonai Constructs lurking in the sky for any intruders. The enemies can also team up with entirely different enemy life. For example, I have seen multiple times that an Aerocuda would carry a Bokoblin or Lizalfos to make for a deadly air-drop combo. This game is also way more challenging than BOTW, and everybody will swing at you and will not pull any punches!

There are also new overworld bosses to fight. Boss Bokoblins lurks with a group of Bokoblins and will act as the ringleader of the bunch. Lynels return and are just as challenging as they were in BOTW, so keep your reflexes sharp, as well as your sword. My favorite new overworld boss has to be the legendary Gleeoks returning from the first Zelda game, but with a massive buff. I always get scared of these giant three-headed terrors!

Overall Thoughts

The Legend of Zelda: Tears of the Kingdom is easily the best game you could play on the Nintendo Switch. It has amazing and almost endless gameplay, beautiful graphics as well as a masterful environment, and a very emotional story. I highly recommend that you play it if you loved BOTW, because this game somehow makes it look like a beta version. This game took me a whole week to beat, and it is genuinely impressive how there is always something to do at all times when playing this game! My only complaint would be that there are some parts where the frame rate would get bad, but that is because of the hardware it is on; they actually did an amazing job working around the limits of the Nintendo Switch! Definitely worth the $70 price tag this time around!

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