Star Trek: Picard Concludes With A Bold New Legacy

The third and final season of Star Trek: Picard just streamed its last episode, titled appropriately enough “The Last Generation”, and it was a brilliant finale to an exceptional season for the TV show.  *Warning: Spoilers will follow.

Star Trek: Picard as a series has been a mixed bag of a Star Trek show. While it was great to see Patrick Stewart reprise his role as retired Admiral Jean-Luc Picard, some of the episodes in the first season were not as well executed as they should have been. Meanwhile, the second season started strong but soon fell apart and became a big disappointment. So, in the final season of Star Trek: Picard, the showrunners, led by Terry Matalas, pulled out all stops to make this a worthy swan song to the legacy of Star Trek: The Next Generation (TNG). This included reuniting the core cast of that beloved TV show and numerous Member Berries recalling not just Star Trek: The Next Generation, but the original Star Trek, Star Trek: Deep Space Nine, Star Trek: Voyager and even other media like Star Trek Online. And you know what? It worked!

The third season of Star Trek: Picard quickly engaged viewers with reunions and beguiling mysteries that threatened the United Federation of Planets and Starfleet. Picard received a plea for help from Dr. Beverly Crusher (Gates McFadden), who he has not spoken to in decades. She and her young adult companion Jack (Ed Speleers) operate independent of the Federation and deliver medical aid to those that need it. They are also pursued by mercenaries led by the mysterious Vadic (Amanda Plummer). The problem is that Crusher is located just outside Federation space and Picard needs to find a way to get to her.

Picard enlists the help of his best friend and former first officer of the Enterprise-D, Will Riker (Jonathan Frakes), along with Seven of Nine (Jeri Ryan), who is the first officer of the Titan-A (a nice nod to Riker’s offscreen adventures as captain of the previous Titan). Together, they commandeer her ship to the edge of Federation space to rescue Crusher and Jack, who turns out to be Picard’s son. Their efforts unveil a vast conspiracy against Starfleet and the Federation itself involving Changelings (last seen in Star Trek: Deep Space Nine) and their unknown partner.

Everyone involved with the third season was at the top of their game and it was clear they were determined to turn the season into a love letter for fans. It is incredible that they succeeded as the TV show was exciting, full of emotion and great character moments. Some aspects of Star Trek: Picard evoked previous Star Trek tropes and plot points, but they were executed in a respectful and invigorating fashion that felt fresh. The best example of this were with the early episodes where Picard and the crew of the Titan-A played a cat-and-mouse game with Vadic and her ship the Shrike in a nebula that was clearly inspired by Star Trek II: The Wrath of Khan. Then there was the major subplot of Picard getting to know Jack, which was similar to Kirk’s relationship with his son David in that film. But it worked because these moments were not exact duplicates of the famous Trek film but added new wrinkles. Of course, what sold it was the execution with memorable acting and topnotch production values.

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Top Ten Mario Video Games

With the stunning success of The Super Mario Bros. Movie it’s a great time to look back at the Nintendo franchise that inspired the film and rank them in order of awesomeness! How does this list compares to yours? Be sure to drop a comment.

10. New Super Mario Bros

As Mario’s first new side-scrolling game in several years, this title was released for the Nintendo DS and brought a new visual style to the series that was continued for many games after it and was highly influential. It was a return to Mario’s roots after many 3D games were released, with fun 2D levels and multiple power-ups and secrets to explore.

9. Super Mario 3D Land

This title for the Nintendo 3DS has Mario going through familiar 3D levels, but the action is similar to his earlier 2D side-scrolling games, and it has the return of his iconic raccoon suite from Super Mario Bros 3. The levels are great fun to play and are an inspiration for the later 3D World game.

8. Super Mario Land

Mario’s first portable game for the Game Boy is simple, but incredibly fun and shows how easy it is to pick up a Mario game and have a great time. Based on the NES original, the levels are short, but exciting and challenging. The game even has side scrolling shooting levels, which provides a unique experience in Mario games.

7. Super Mario Bros 2

Mario’s second NES game is in some ways the most unique. He travels to the  dream world of Subcon and battles a new enemy named Wart and his shyguy minions. The action is different from every other title and features his brother Luigi and his friends Peach and Toad as playable characters for the first time. The ending sequence is also a fan favorite, which reveals it was all a dream.

6. Super Mario 3D World

An evolution of the earlier Super Mario 3D Land, having Cat Mario running through fun and exciting levels in a 3D world is something every Nintendo fan should experience and the cat suit is perhaps Mario’s best powerup, The remaster of this title includes Bowser’s Fury, which is the first foray into an open world Mario game that is a fun hint of things to come for future Mario games.

5. Super Mario Bros 3

Mario’s last NES title was his best on the console. This title featured a return to the Mushroom Kingdom and showed for the first time, Bowser’s kids, such as Lemmy Koopa, Wendy O Koopa, and Ludwig Von Koopa, to name a few, who have become fan favorites in their own right and have appeared in many other games, as well. This game expanded on the original game in a huge way, with an overworld to go through, and new power ups such as Mario’s raccoon suit that enable him to fly. Taking off and flying above your foes is an epic moment in Mario gaming!

4. Super Mario World

The high point of 2D mario gaming, this launch title for the Super NES had Mario’s dinosaur pal Yoshi appearing for the first time running through beautifully designed areas in Dinosaur Island while battling Bowser and his offspring, the Koopa Kids. This game perfected everything that came before, such as an interactive overworld, a Superman-like cape to fly around, and a huge amount of levels to explore.

3. Super Mario 64

This was the first and arguably the most influential 3D game of all time. Being able to move Mario in a fully immersive 3D world changed video games forever and had you going though varied and exciting levels while battling Bowser and his minions. The first time you were able to move Mario in any direction and explore Peach’s castle is a moment that so memorable and is just one of many such moments that Mario games have provided.

2. Super Mario Bros.

The original that reinvigorated the video game genre after the Atari crash of 1983, this side-scrolling classic introduced Bowser, Princess Peach, goombas and the Mushroom Kingdom that are now icons for all gaming. The numerous levels and secrets in each world were groundbreaking at the time and made Mario a household name.

1. Super Mario Galaxy

The pinnacle of 3D Mario gaming, this adventure has Mario soaring through outer space in wildly inventive levels that changed how 3D platformers were played. The sheer fun and excitement of this game is what makes Mario an icon who long ago surpassed his gaming roots and now is a movie star.

C.S. Link

The SUPER Mario Movie We’ve Been Waiting For

(SPOILERS WILL BE FLAGGED AT THE BEGINNING OF THE PARAGRPAHS CONTAINING SPOILERS)

It is finally time that the Super Mario Bros. franchise gets an ACTUAL movie (don’t bring up the 1993 live-action one…), but is it any good? Critic scores on Rotten Tomatoes and Metacritic gave the movie a 55% and a 47%. Those are low very low scores compared to the audience scores, which are a high 98% and an 86%. Why are the critic scores so low? This will be discussed later in the article; anyway, The Super Mario Bros. Movie, in my opinion, is a fun and referenced-packed adventure that can be watched by all ages, but is especially more enjoyable for the biggest Mario fans. Of course, it isn’t perfect. As my main issues are with the general pacing which leads to lack of substance in some scenes, as well as other scenes being pushed down to compensate with the little time the movie has.

The Super Mario Bros. Movie begins with out two brothers, Mario and Luigi, living in Brooklyn, New York struggling to get their new plumbing business off the ground and running. Their family do not help them at all, giving them words of scolding rather than encouragement. After seeing on the news that Brooklyn is having a massive plumbing problem, they rush to the scene, desperate to get their names out there. They arrive and pull some shenanigans, which then ends with them underground in a pipe maze. They find our iconic green pipe and get pulled into this warp dimension; Luigi gets sent to the Dark lands, and Mario to the Mushroom Kingdom.

The voice acting in this movie was stellar and I definitely owe everyone on the VA team an apology for my past pessimism when they were announced, especially with Chris Pratt as Mario. He was definitely one of the best performances in this movie, followed by Charlie Day as Luigi, Jack Black as Bowser, and Anya Talor-Joy as Princess Peach. How could we talk Mario without his original voice actor, Charles Martinet? It was confirmed that he would be in this movie, but I really wish we got to hear more of him, honestly.

The animation in this movie was stellar and groundbreaking compared to what Illumination usually churns out. You could really tell they improved a lot and cared about making this movie the best they could produce. The animation truly compliments the brilliant settings designed for this movie. But there are some parts where you could really tell that this was an Illumination film, not that that’s a bad thing this time around.

(SPOILERS) I will now talk about the number of references that I noticed in The Super Mario Bros. Movie. Despite not being a big Mario fan, I was still able to pick out a LOT of fun refences sprinkled into this movie. My favorites being references to other Nintendo games, like Star Fox and Punch-Out, and the worldbuilding and designs in this film. The Mushroom Kingdom was amazing and masterfully crafted with Easter eggs of the past Mario games; the Mushroom Kingdom was definitely my favorite place in the whole movie. Then there were Easter eggs to Super Smash Bros., which keeps the tradition that the Sonic the Hedgehog movies started of referencing the classic games that inspired the films.

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The Return Of James T. Kirk?

Sure, this title seems like your typical Aprl Fool’s Joke on Trekkers, but the possibility in official Star Trek canon was raised last week with the recent Star Trek: Picard episode, “The Bounty”. Spoiler warning for anyone who has not seen the episode.

During the episode Worf, Riker and Raffi raid the clandestine Daystrom Station. Unlike the noble, scientific think tanks named after Daystom shown and mentioned in other Star Treks, this orbital facility was the 25th century version of Area 51. The station stored many of Starfleet Intelligence’s top secret technology, weapons and alien contraband. The Daystrom Station was littered with many Star Trek Easter eggs and call backs, but the one that raised the most eyebrows among fans was the revelation that the station had the remains of Captain James T. Kirk.

The last time Kirk was seen onscreen, as played by William Shatner, was in the 1994 film Star Trek Generations. The late, great captain of the starship Enterprise met his end anticlimatically when he fell off a bridge while aiding Captain Jean-Luc Picard. To many fans this was an unsatisfying way to kill off the beloved Enterprise captain as they felt he warranted a more heroic death. Of course, this was not the last fans saw of James Kirk as he was portrayed by other actors, notably Chris Pine and Paul Wesley. But Shatner’s version of Kirk remains the definitive Kirk that is beloved by fans and many hoped that the actor would someday reprise the role. The closest we got to that was in Star Trek: Enterprise where there were plans for Shatner to reprise the Mirror Universe version of Kirk, and Shatner was slated to cameo in the Star Trek reboot film, but these plans never came to be.

Shatner himself expressed his dissatofaction with the way his character died on screen and went as far as to co-author a series of books with Garfield and Judith Reeves-Stevens where Kirk was resurrected. The first of these post-Star Trek Generations books was The Return and its plot revolved around Kirk being revived by Romulans using Borg technology to use him against the United Federation of Planets. Kirk with the aid of many Star Trek heroes overcame this plot and went on to live a full life in the 24th century. The books, called the Shatnerverse, are considered an alternate reality for obvious reasons, Still, they were popular with Kirk fans.

Getting back to Star Trek: Picard, which is official Star Trek canon, when Raffi passed by a containment unit in the Daystrom Station, a holographic display showed an image of a skeleton with the signage “James T. Kirk”. This image also had some biographical data and what was interesting was that the display revealed that Kirk was “critically injured” in the events of Star Trek: Generations. It does not say that he died in the film even though Picard was clearly seen standing over Kirk’s grave. So what gives?

Technology will be much more advanced in the far future, especially when it comes to medicine. For all we know a critical injury like falling off a bridge and being clinically dead as we know it today may not be the actual end of a person’s life. It can be possible to revive a person hours after death in the future and it’s possible this could be top-secret technology in the Federation that is reserved for very important people. Or perhaps Kirk remained dead but Starfleet Intelligence and its black-ops offshoot Section 31 may be trying to clone James T. Kirk for their own reasons. This is not far fetched since the Romulans cloned Picard in the film Star Trek Nemesis.

Most likely nothing will come of this, but this Easter egg is fertile ground for future screenwriters. It is also unlikely that Shatner, who is in his early nineties, will reprise his role one last time. However, this tantalizing Easter egg gives fans of the legendary James T. Kirk some hope that he can somehow return someday for one last, great adventure, at least in their imaginations. After all, legends never die.

Top Ten Worst Star Trek Captains

We’ve celebrated Star Trek’s legendary starship captains, but for every Kirk, Picard or Sisko there are some truly horrendous captains that appeared in the Star Trek television shows and films. Here are the worst Star Trek captains in the history of Starfleet.  

10. Captain Liam Shaw (Star Trek: Picard Season Three)

Command: U.S.S. Titan-A, NCC-80102-A

This guy is certainly the best of the worst. Shaw is abrasive, rude, risk-averse and an all-around jerk. But what cements Liam Shaw’s place on this list was how he dumped command of his ship, the Titan A, onto Will Riker, instead of acting like a real captain and getting the Titan out of danger. Still, many times during Star Trek: Picard, Shaw was the voice of reason and he was not afraid to say “Wait a minute, should we be doing this?” whenever our heroes ran off to danger. Also, he often was a scene stealer thanks to Todd Stashwick’s acting skills, especially once we learned he was a survivor of the Battle of Wolf 359.

9. Captain J.T. Esteban (Star Trek III: The Search for Spock)

Command: U.S.S. Grissom, NCC-638

The list has many risk-averse commanding officers and J.T. Esteban is great example of this trait. During his brief appearance in the film, Esteban came off as an unyielding, by-the-book type who refused to listen to reason. What was even worse with Esteban was that he was too slow to react to sudden developments and this cost him his life, along with the crew of the Grissom when the Klingons destroyed his ship.

8. Captain John Harriman (Star Trek Generations)

Command: U.S.S. Enterprise-B, NCC-1701-B

“It won’t be installed until Tuesday!” was the infamous catchphrase from this hapless captain. Harriman had the unenviable task of following up the legendary James T. Kirk as he assumed command of the Enterprise B during the opening scenes of Star Trek Generations. Right away, Harriman was in over his head and was frozen with indecision as he tried to command the Enterprise literally under the shadow of Kirk.

7. Captain Lawrence Styles (Star Trek III: The Search for Spock)

Command: U.S.S. Excelsior, NX-2000

Styles was a pompous, egotistical jerk who had the audacity to think his shiny new Excelsior was superior to the original Enterprise. Yes, the Excelsior was new with the latest tech, but that does not mean it becomes a legend. The minute he was introduced in the film and displayed a dismissive attitude towards the Enterprise and the original crew, fans instantly disliked him and for good reason. One of the best moments in the film was when he saw his beloved ship suffer an epic malfunction as it tried to pursue the Enterprise as it took off on its last voyage.

6. Captain Gabriel Lorca (Star Trek: Discovery Season One)

Command: U.S.S. Discovery, NCC-1031

The captain of the Discovery was popular when he was first introduced due to his no-nonsense and stern attitude that was a more realistic portrayal of a commanding officer. He even gave the disgraced Michael Burnham a chance to redeem herself by posting her on the ship. However, once it was revealed that Lorca was actually a manipulative wannabe despot from the Mirror Universe, he earned a permanent spot on this list. It’s too bad Lorca turned out to be such a dick, for a while, he was the best character on the show.

5. Captain Ben Maxwell (Star Trek: The Next Generation “The Wounded”)

Command: U.S.S. Phoenix, NCC-65420

The ends clearly do not justify the means with this starship captain. He has a tragic backstory where his family was killed by Cardassians during a war. In the episode “The Wounded”, Maxwell took it upon himself to launch preemptive attacks on Cardassians with his starship, the Phoenix, because he was convinced the Cardassians violated a treaty with the United Federation of Planets and were rearming themselves against the Federation. Even though in the end he was correct, his actions nearly sparked a war between the Federation and the Cardassians that the Federation was not in the condition to fight after Starfleet was decimated by the Borg earlier in the season.

4. Captain Ronald Tracey (Star Trek “The Omega Glory”)

Command: U.S.S. Exeter, NCC-1672

How this lunatic ever passed Starfleet Academy is anyone’s guess. First, he got his crew killed when he led a landing party on one of those parallel worlds and contracted a virus that killed everyone on his ship, the Exeter. Then, he openly violated the Prime Directive by taking sides in a local war on the planet. This he did to supposedly provide immortality to humanity. Finally, he tried to get the locals to kill Kirk, Spock and McCoy by exploiting their superstitious beliefs. Great job there, Tracey.

3. Captain Rudy Ransom (Star Trek: Voyager “Equinox, Part I and II”)

Command: U.S.S. Equinox, NCC-72381

Here is another fallen Starfleet captain who flagrantly violated the Prime Directive. Stranded in the distant Delta Quadrant, Ransom and his ship, the Equinox, had suffered numerous calamities. Desperate for fuel to get home faster, Ransom’s crew discovered that dimensional beings generated a power source for the Equinox, but the beings had to be murdered for the fuel.  This led to a disastrous conflict with the Voyager and its crew. Special dishonor also has to go to Ransom’s first officer, Maxwell Burke, for taking command of the Equinox from Ransom after the captain began to see the error of his ways.  

2. “Captain” Tim Watters (Star Trek: Deep Space Nine “Valiant”)

Command: U.S.S. Valiant, NCC-74210

This insufferable snot-nosed punk deserved to be killed for his arrogance. He gets the title of captain in quotes because he was just an elite cadet who wound up in command of the Valiant when the ship’s crew was killed. So, he doesn’t even deserve to be called a captain. Anyway, during his dictatorial command he refused to listen to reason, threw people who disagreed with him in the brig, and let his arrogance kill the remaining crew of the Valiant when he foolishly led a doomed attack on a Jem’Hadar battlecruiser. In the words of Nog, who was one of the few survivors, “in the end, he was a bad captain.”

1. Captain Edward Jellico (Star Trek: The Next Generation “Chain of Command, Part I and II”)

Command: U.S.S. Cairo, NCC-42136 and U.S.S. Enterprise-D, NCC-1701-D

Man, was this guy a raging A-hole! Super strict, authoritarian, obtuse, antagonistic, unwilling to listen to others, Jellico just rubbed people the wrong way. After taking command of the Enterprise D from Jean-Luc Picard, Jellico quickly alienated the ship’s command officers with his brusque, My-Way-Or-The-Highway style of command. Sure, his manner of running things was effective, and arguably realistic according to those with military experience, but he had everyone so wound up that morale plummeted badly on the ship. It was no wonder that we cheered when Riker finally told him off. Unfortunately, this jerkwad was eventually promoted to an admiral as seen in Star Trek: Prodigy, and he has not changed a bit.

Anyone has a different list of captains that should be mentioned? Feel free to leave a comment!

José Soto